Please see below our latest update to Next Island. As always, should you come across any bugs/issues as a result of this update, please make a report in the Bug Report category of the forum. Be sure to include as much information and relevant screenshots as possible.
This VU has been a quieter update in terms of new content (usually the case with post-summer VU for us) but a number of important bug fixes have been implemented.
We hope you enjoy this update and I look forward to seeing you in-game
Changes:
- Patroclusia estate has been updated with a new layout.
Bug fixes:
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Zeus has commanded turrets to be moved away from his vicinity.
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As a result of pleasing the Gods, the teleporter at Rhodes has been returned.
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You can now revive again at Troy.
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The stalls in Ancient Greece will now function as proper shops, we have added 20IP to each AG stall as compensation for waiting.
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The anti-gravity device around Crystal Peaks has been disabled, causing the stalls to be planted firmly on the ground again.
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Turret outside the Gorgon Wave should no longer obscure the shop stalls.
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Troy stalls have been moved slightly closer to the TP.
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You can now buff up your Trojan and Hoplite armor with plates!
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More particle effects have been pulled out of the 2 dimensional plane into our 3 dimensional setting (Improved Particle Effects).
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You now start with Orpheus Cave Teleport unlocked when arriving on NI. This should prevent players from getting stuck in Ancient Greece.
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The Ascension Strider now has a description.
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Adjusted Desert Crawler Spawns.
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The model in Conq’s Rest has been corrected.
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All Gorgon upgrade item mission cooldowns are now removed.
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Slightly adjusted terrain height in Moloch Depths.
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Titan armor is now marked as “Rare”.
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Fixed various spelling errors.
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NPC’s in Thebes Market have been moved away from player stalls.
Actioned by MA:
- Next Island planet model in space has been updated with a new texture.